LinCon 2017 is at an end and though it will be a great memory the aim is already set for 2018. For two years now, Centuria has been running some rather advanced scenarios featuring two Game Masters and separate groups of players. While very fun they have also presented some serious challenges from a Game Master perspective. This, along with feedback from everyone involved has inspired the creation of what will (hopefully) be a series of blog posts relating to the design and development of Centuria. The idea is to cover different angles: from game mechanics to world design to adventure and character creation.
First out I'll delve into some of the nations of the Age of Steel; what are they inspired from and what do I hope that they will contribute with to the setting as a whole?
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