Age of Steel
It is stated that "Actions are calculated by using AGI/6 + Combat XP/10, rounding down". It should be clarified that each division should be rounded down separately. Thus AGI 16 and Combat XP 18 yields 2+1 = 3 Actions, not 2.7+1.8=4 Actions.
It is stated that Initiative is calculated using "(PER+AGI)/2 +Combat XP/5, rounding down". It should be clarified that each division should be rounded down separately. Thus AGI 15, PER 16 and Combat XP 16 yields 15+1 = Initiative 17, not 15.5+1.6= Initiative 18.
Martial Arts > List of Martial Arts > The Art of the Lion (page 82)
NPC's & Adversaries > Common Adversaries > City Guard (page 225)
STR+TOU |
Creature size |
Hit Points |
Movement |
Damage bonus |
Difficulty to Hit |
Creature Dodge Skill |
1-5 |
Miniscule |
±0 |
-3 |
±0 |
+2d10 |
±0 |
6-15 |
Small |
±0 |
-1 |
±0 |
+1d10 |
±0 |
16-50 |
Average |
±0 |
±0 |
±0 |
±0 |
±0 |
51-100 |
Large |
+3 |
±0 |
+1d10 |
±0 |
±0 |
101-150 |
Massive |
+5 |
+1 |
+3d10 |
-1d10 |
+1d10 |
151-200 |
Enormous |
+10 |
+3 |
+6d10 |
-2d10 |
+2d10 |
201+ |
Gigantic |
+25 |
+5 |
+10d10 |
-3d10 |
+3d10 |
Added injury section with the following text:
"Injuries
A creature will suffer an injury whenever it receives Trauma exceeding one of its Wound levels (page 88). Roll the number of dice indicated by the Wound level on the appropriate injury table and subtract creature TOU/10 from the result. If the result is 0 or negative the creature does not suffer an injury. These rules take procedure over those on page 92 which are for characters."
Age of Knowledge
It is stated that "Actions are calculated by using AGI/6 + Combat XP/10, rounding down". It should be clarified that each division should be rounded down separately. Thus AGI 16 and Combat XP 18 yields 2+1 = 3 Actions, not 2.7+1.8=4 Actions.
It is stated that Initiative is calculated using "(PER+AGI)/2 +Combat XP/5, rounding down". It should be clarified that each division should be rounded down separately. Thus AGI 15, PER 16 and Combat XP 16 yields 15+1 = Initiative 17, not 15.5+1.6= Initiative 18.
Item |
Components |
Difficulty |
Abundant |
2 poor |
1d10 |
Plentiful |
1 common, 1 poor |
2d10 |
Common |
2 common |
3d10 |
Average |
1 good, 1 common |
4d10 |
Scarce |
2 good |
5d10 |
Rare |
1 best, 1 good |
6d10 |
Very Rare |
2 best |
7d10 |
Weight |
Components |
|
< 0.1 kg |
±0 |
+2d10 |
< 1 kg |
±0 |
+1d10 |
< 5 kg |
+1 |
±0 |
< 10 kg |
+3 |
±0 |
< 50 kg |
+5 |
+1d10 |
< 100 kg |
+10 |
+1d10 |
≥ 100 kg |
+5/100kg |
+1d10/100kg |
Age of Information
It is stated that "Actions are calculated by using AGI/6 + Combat XP/10, rounding down". It should be clarified that each division should be rounded down separately. Thus AGI 16 and Combat XP 18 yields 2+1 = 3 Actions, not 2.7+1.8=4 Actions.
It is stated that Initiative is calculated using "(PER+AGI)/2 +Combat XP/5, rounding down". It should be clarified that each division should be rounded down separately. Thus AGI 15, PER 16 and Combat XP 16 yields 15+1 = Initiative 17, not 15.5+1.6= Initiative 18.
Item | Components | Difficulty |
Abundant | 2 poor | 1d10 |
Plentiful | 1 common, 1 poor | 2d10 |
Common | 2 common | 3d10 |
Average | 1 good, 1 common | 4d10 |
Scarce | 2 good | 5d10 |
Rare | 1 best, 1 good | 6d10 |
Very Rare | 2 best | 7d10 |
Weight | Components |
|
< 0.1 kg | ±0 | +2d10 |
< 1 kg | ±0 | +1d10 |
< 5 kg | +1 | ±0 |
< 10 kg | +3 | ±0 |
< 50 kg | +5 | +1d10 |
< 100 kg | +10 | +1d10 |
≥ 100 kg | +5/100kg | +1d10/100kg |
Vehicles > List of Spacecrafts > Carrier AV (page 121)
Erroneous Structure values. A Carrier AV should have the following Structure values: 80|150|200|600.
[Corrected in digital version]
Name |
Type |
Quality |
Qt. |
Weight |
Price |
Availability |
Aluminium |
Mining |
Industrious |
10 000 |
Heavy |
19 kc |
Average |
Armor, advanced |
Manufacturing |
Industrious |
500 |
Heavy |
1 500 kc |
Rare |
Armor, ballistic |
Manufacturing |
Industrious |
5 000 |
Average |
125 kc |
Average |
Artifacts |
Manufacturing |
Luxurious |
10 |
Average |
21 000 kc |
Very Rare |
Beer |
Manufacturing |
Basic |
25 000 |
Average |
1 kc |
Common |
Biomods |
Manufacturing |
Luxurious |
250 |
Average |
2 600 kc |
Average |
Bodycare |
Manufacturing |
Comfort |
1 000 |
Average |
105 kc |
Plentiful |
Chemicals |
Manufacturing |
Industrious |
25 000 |
Average |
3 kc |
Common |
Clothing, linen |
Manufacturing |
Basic |
10 000 |
Light |
8 kc |
Common |
Clothing, silk |
Manufacturing |
Luxurious |
1 000 |
Light |
181 kc |
Rare |
Clothing, synthetic |
Manufacturing |
Comfort |
10 000 |
Light |
27 kc |
Average |
Clothing, textile |
Manufacturing |
Basic |
10 000 |
Light |
8 kc |
Common |
Clothing, yarn |
Manufacturing |
Basic |
10 000 |
Light |
8 kc |
Common |
Coal |
Mining |
Industrious |
50 000 |
Average |
2 kc |
Common |
Components, metal |
Manufacturing |
Industrious |
1 000 |
Average |
38 kc |
Plentiful |
Components, plastic |
Manufacturing |
Industrious |
25 000 |
Light |
3 kc |
Plentiful |
Copper |
Mining |
Industrious |
10 000 |
Very Heavy |
63 kc |
Rare |
Cybernetics |
Manufacturing |
Comfort |
100 |
Heavy |
5 500 kc |
Scarce |
Drugs |
Manufacturing |
Comfort |
10 |
Average |
250 000 kc |
Scarce |
Elixir |
Manufacturing |
Luxurious |
100 |
Average |
3 400 kc |
Scarce |
Food |
Agriculture |
Basic |
50 000 |
Light |
4 kc |
Plentiful |
Furniture |
Manufacturing |
Basic |
10 000 |
Average |
5 kc |
Average |
Gems |
Mining |
Luxurious |
10 |
Heavy |
110 000 kc |
Very Rare |
Glassware |
Manufacturing |
Comfort |
10 000 |
Heavy |
5 kc |
Average |
Gold |
Mining |
Luxurious |
10 |
Very Heavy |
960 000 kc |
Unique |
Hardware, advanced |
Manufacturing |
Industrious |
500 |
Average |
350 kc |
Scarce |
Hardware, basic |
Manufacturing |
Industrious |
5 000 |
Average |
20 kc |
Common |
Iron |
Mining |
Industrious |
25 000 |
Very Heavy |
12 kc |
Average |
Jewelry, cheap |
Manufacturing |
Luxurious |
100 |
Heavy |
31 000 kc |
Common |
Jewelry, expensive |
Manufacturing |
Luxurious |
10 |
Heavy |
230 000 kc |
Unique |
Lead |
Mining |
Industrious |
10 000 |
Very Heavy |
18 kc |
Scarce |
Liquor |
Manufacturing |
Basic |
10 000 |
Average |
2 kc |
Scarce |
Mead |
Manufacturing |
Comfort |
10 000 |
Average |
4 kc |
Rare |
Media |
Manufacturing |
Comfort |
10 000 |
Average |
5 kc |
Plentiful |
Medicine |
Manufacturing |
Basic |
5 000 |
Light |
43 kc |
Average |
Modules, advanced |
Manufacturing |
Industrious |
5 000 |
Average |
82 kc |
Scarce |
Modules, basic |
Manufacturing |
Industrious |
10 000 |
Average |
9 kc |
Common |
Petroleum |
Mining |
Industrious |
50 000 |
Average |
1 kc |
Common |
Platinum |
Mining |
Industrious |
10 |
Very Heavy |
440 000 kc |
Unique |
Power |
Manufacturing |
Basic |
50 000 |
Light |
1 kc |
Abundant |
Seeds |
Agriculture |
Industrious |
5 000 |
Light |
14 kc |
Average |
Silver |
Mining |
Luxurious |
500 |
Very Heavy |
23 500 kc |
Unique |
Spices |
Agriculture |
Luxurious |
5 000 |
Average |
16 kc |
Common |
Steel |
Manufacturing |
Industrious |
25 000 |
Very Heavy |
19 kc |
Average |
Textile |
Manufacturing |
Comfort |
10 000 |
Light |
3 kc |
Common |
Tin |
Mining |
Industrious |
5 000 |
Very Heavy |
300 kc |
Scarce |
Tobacco |
Agriculture |
Luxurious |
10 000 |
Very Light |
4 kc |
Average |
Tools |
Manufacturing |
Basic |
5 000 |
Heavy |
85 kc |
Common |
Utensils |
Manufacturing |
Basic |
10 000 |
Heavy |
30 kc |
Plentiful |
Vehicles |
Manufacturing |
Comfort |
10 000 |
Heavy |
45 kc |
Average |
Weapons, advanced |
Manufacturing |
Industrious |
500 |
Heavy |
600 kc |
Rare |
Weapons, ballistic |
Manufacturing |
Industrious |
5 000 |
Average |
58 kc |
Common |
Weapons, laser |
Manufacturing |
Industrious |
5 000 |
Average |
50 kc |
Common |
Weapons, simple |
Manufacturing |
Industrious |
5 000 |
Heavy |
54 kc |
Scarce |
Wine |
Agriculture |
Luxurious |
10 000 |
Average |
15 kc |
Scarce |
Wood |
Mining |
Industrious |
25 000 |
Average |
2 kc |
Average |
Zinc |
Mining |
Industrious |
5 000 |
Very Heavy |
23 kc |
Scarce |
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